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Old 02-18-2010, 03:08 AM   #33
udon's Avatar
Join Date: Jan 2009
Posts: 2,457

I have no problem with this, but then we need some "clear" rules on where and if to use Crit Chance on items/abilities. Because right now, i've prepared maybe about 30 new LWs spread out on Easy, Medium, Extreme and perhaps 10-15 of them have Crit Chance between 5-20% added to them.

If we add crit_dmg, should it "replace" crit_chance as the "reroll" for taijutsu users on items? And let crit_chance be a rare attribute? Also, how will this affect the "worth" of crit_chance, and what will the 1 crit_dmg be worth in Atk?

This will delay the new system a bit and also Killerbee, but I'd rather get things good from the beginning :)
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