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#1 |
ANBU of The Amigos
Chat Mod
Join Date: Mar 2009
Posts: 55
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So the "bone breaker" combo has been nerfed from having 40% Tai immunity to 20%, is it only me who think this is too much? 30% would have been understandable but now i can't see this combo being used for a endgame setup as the Jounins them self has way too low stat gains.
What do you people think? Cheers
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Soundless and Soundbless at NM |
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#2 |
Catpain
Admin
Join Date: Jan 2009
Posts: 2,457
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Is this really true? I can't remember doing that kind of nerf recently. Even 20% Tai immunity seems a bit high compared to other combos with starting jounins ;D
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#3 |
ANBU of The Amigos
Chat Mod
Join Date: Mar 2009
Posts: 55
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If I'm not very confused it was 40% just last week? Anyway my point was the ability to be able to use this combo in a endgame setup anyhow I will be testing it on easy now so I'll guess I will notice the result soon enough :)
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Soundless and Soundbless at NM |
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#4 |
Semi-retired
Moderator
Join Date: Feb 2009
Location: Sweden
Posts: 1,719
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If a combo is strong enough to allow a Start-jounin and another relatively cheap Jounin to work as an end-game line-up with little or no extra trouble, it's obviously far too strong. The combo is extremely chakra effective if it is used as an end-game line-up, compared to using two other stronger Jounins, which would cost more than twice as much chakra.
I also doubt this combo ever had 40% Tai immunity, as I would've requested to had it nerfed long ago if I'd known about it. I mean, with 40% Tai immunity the WEAKER of the Kimimaro's would've almost matched a relatively strong Akatsuki Jounin when they're both on level 30 (using the damage from the final boss), without jutsus or other bonuses, which says a lot about the levels before that, and the stronger Kimimaro. |
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#5 |
Ban an Sidhe
Join Date: Jan 2009
Location: outside of town
Posts: 605
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20% Tai Immunity is A LOT. Maybe it should be a little nerfed...15% maybe. There is huge differences between combos, and there are several that should be nerfed/boosted.
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