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Old 08-22-2016, 04:31 PM   #1
udon
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Default Abilities

Questions about abilities here. Why X ninja does not have Y ability, why the stats are this and that etc.
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Old 08-22-2016, 10:09 PM   #2
Hakizy
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Maybe I'm a little confused on the wording, but Haku's 800 requires 150 stamina to activate and that seems high?

I'm not sure if I'm far along enough yet, but I haven't seen anything better than standard soldier pill (+14 stamina) in the item shop. I'm assuming I'm suppose to use a high stamina summon if I wanted to activate it? Which is probably a waste at this point.

I'm also assuming getting above 100 stamina is pointless for World map like ninjamanager, but mechanics may have changed. Either way I'm happy to see the unique abilities on all the ninja!
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Old 08-23-2016, 01:39 AM   #3
Azreal
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Quote:
Originally Posted by Hakizy View Post
Maybe I'm a little confused on the wording, but Haku's 800 requires 150 stamina to activate and that seems high?

I'm not sure if I'm far along enough yet, but I haven't seen anything better than standard soldier pill (+14 stamina) in the item shop. I'm assuming I'm suppose to use a high stamina summon if I wanted to activate it? Which is probably a waste at this point.

I'm also assuming getting above 100 stamina is pointless for World map like ninjamanager, but mechanics may have changed. Either way I'm happy to see the unique abilities on all the ninja!
this should be under Genjutsu tbh, since the requirement is on a genjutsu effect, otherwise no having over 100 stam on WM is not pointless as the cap is by ninja level, not a static cap
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Old 08-30-2016, 01:49 AM   #4
kuuya03
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sugestions:
dead demon seal for hiruzen should be -40 enemy stam after buki depletion.
gaara 800 add 10 attack to proc since nin/tai guad is lacking or change proc to activate on reroll to stack guard and absorb
pain 800 could also have +2tai imm

typos:
Nagato genin rain *tiger
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Old 08-30-2016, 05:35 AM   #5
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Why doesn't Itachi have Amaterasu, Susanoo, and more importantly, Izanami? I hope these will be added to the Kage Itachi along with Tsukuyomi. They are really important techniques and in the manga Itachi was the first to show them, so..
In addition to that, compare Menma's 800 genjutsu (Black Nine Tails) to Strong Obito's 800 genjutsu. 100 cost vs 50 and also while Menma is guaranteed, Obito's stronger plus can activate more times albeit at 50% chance. I suggest decreasing Menma's Black Nine Tails genjutsu from 100 to 70.

Also, some thoughts on Gai. Add a strong version of him, the 8th Gate Released Gai.
Skillset for Gai: Dyamic Entry, Leaf Whirlwind, Morning Peacock, Hirudora.
Skillset for 8th Gate Gai: 8th Gate Release, Evening Elephant, Space-Time Distortion, Night Guy
,

Last edited by sahedwy; 08-30-2016 at 11:53 AM.
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Old 08-30-2016, 07:16 PM   #6
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Hmmm, why Orochimaru has two 50 Ryo abilities....?
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Old 08-31-2016, 01:37 AM   #7
Azreal
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some ninjas will have multiple of a tier, 2 of either 50,200,400,800. Once we get everything set they will only be able to equip one at a time
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Old 08-31-2016, 10:53 AM   #8
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Quote:
Originally Posted by Azreal View Post
some ninjas will have multiple of a tier, 2 of either 50,200,400,800. Once we get everything set they will only be able to equip one at a time
When you say "multiple of a tier", shouldn't it be refering as in diferent abilities for diferent "versions" of the ninja?
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Old 08-31-2016, 02:10 PM   #9
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everyone can get 2 50 abs but due to lack of abilities, they limit it to 1set
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Old 09-02-2016, 12:41 PM   #10
sahedwy
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Still I hope Menma's 800 genjutsu has its cost lowered from 100 to let's say 70, the cost is way too high even thought the effect is good.
Also, I suggest some boosts on Pain's abilities (Deva), I get his concept but he still needs something more. Kinda UP compared to other abilities out there.
Also, Obito 110 ck is way worse than Madara 100 ck, increase his buki gain from 5.3 to 5.8 to make it somehow balanced.

Last edited by sahedwy; 09-02-2016 at 12:48 PM.
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Old 09-03-2016, 07:55 PM   #11
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Was Hidan 200 abs always only +5 buki and +5% Fatigue Recovery ? :O BTW what is it ? ;-;
And I think that Madara 100ck will be only for these ppl who chosed harder path so he can be boosted (I can be wrong not sure about which one you're talking :)
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Old 09-03-2016, 08:58 PM   #12
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Quote:
Originally Posted by anotherpapaya View Post
Was Hidan 200 abs always only +5 buki and +5% Fatigue Recovery ? :O BTW what is it ? ;-;
And I think that Madara 100ck will be only for these ppl who chosed harder path so he can be boosted (I can be wrong not sure about which one you're talking :)

Sorry, I mean Madara 110 chakra. Look at the growth state of both and decide who's best.
And again, boost Deva's abilities please.
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Old 09-04-2016, 01:59 AM   #13
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Still confused as to why pains abilities are all crit based
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Old 10-21-2016, 11:21 PM   #14
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reduce proc chance of team sasuke augmented body to 35 % per attack then +10stam
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Old 06-18-2017, 05:04 AM   #15
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sharing all procs that last more than 1 turn
Code:
GENINS
ninja	skill	proc
sasuke	400	add 20 tai after clash
	800	
sakura	400	add 5 cc after clash
	800	add 10 Taijutsu, +4% Fatigue Recovery after enemy attack
ino	400	add 15% Genjutsu Activation
	800	add 50 Ninjutsu on entrance
shikamaru	400	
	800	add 10 Attack +5% Genjutsu Activation 40% on each attack
choji	400	add 20 Stamina +10% Fatigue Recovery on buki depletion
	800	add 12% Critical Damage +6% Bukijutsu Boost on crit attack
menma	400	
	800	add +20 Attack on entrance
Haku	400	add +15 attack 80% on each attack + enemy has less than 100 taijutsu
	800	add +15 Ninjutsu +30% Rerollactivate on entrance + user has more than 150 stamina
Orochimaru	400	
	800	add 20 Stamina +25% Reroll 85% on entrance by either ninja
Tenten	400	add +10% Bukijutsu Boost +20% Bukijutsu Recovery 30% chance on each attack
	800	add +15 Ninjutsu +7% Bukijutsu Boost +15% Bukijutsu Recovery 80% to activate on entrance
Kiba	400	add +8 Attack +6 Taijutsu 35% on each attack
	800	add +15 Stamina +10 Endurance 75% chance on entrance
Shino	400	add +20 Ninjutsu on entrance
	800	
Hinata	400	add +10 Taijutsu +10 Ninjutsu 35% on each attack
	800	add +10% Critical Damage 45% chance to activate on each attack
Lee	400	add +8 Taijutsu +4 Stamina 25% chance to activate on each attack
	800	add +10% Critical Chance +10% Critical Damage +15 Stamina 60% chance on entrance
Neji	400	add +10 Taijutsu +10 Ninjutsu 35% chance to activate on each attack
	800	add +15 Taijutsu +15 Ninjutsu 45% on each attack
Gaara	400	
	800	
Hiruko	400	
	800	add +20 Ninjutsu +10 Endurance15% chance to activate on each attack
Nagato	400	add +10 Taijutsu +10 Ninjutsu 25% chance on each attack
	800	add +20 Stamina +5% Fatigue Recovery +20% Bukijutsu Recovery 100% on entrance
Yahiko	400	add +8 Ninjutsu +8 Element 35% chance to activate on each attack
	800	add +13% Ninjutsu Immunity 80% on entrance
Konan	400	add +20 Ninjutsu +10% Bukijutsu Boost 60% chance to activate on entrance
	800	
Jirobo	400	add +20 Taijutsu 35% chance to activate on entrance by either ninja
	800	add +15 Attack +15 Stamina +15 Endurance +15% Genjutsu Activation on enemy defeated
Sakon	400	add +8% Taijutsu Immunity on each attack by the enemy
	800	
Tayuya	400	add +15 Attack +15% Genjutsu Activation +20% Genjutsu Mastery 40% chance to activate on entrance by either ninja
	800	
Kidomaru	400	add +15 Stamina +40 Tai Guard 50% chance to activate on entrance 
	800	
Zaku	400	add +10 attack on entrance
	800	
Dosu	400	add +10 attack on entrance
	800	-30 Enemy Taijutsu 75% chance to activate on each attack 
Kin	400	add +10 attack on entrance
	800	
Omoi/Karui/Samui	400	
	800	
Meizu/Gozu	400	add +10% Bukijutsu Rec 50% chance to activate on each attack
	800	add +3% Bukijutsu Boost +7% Reroll +4% Critical Damage 70% chance to activate on each attack
		
JOUNIN		
		
Asura	400	add +5 Attack +20% Bukijutsu Recovery on entrance
	800	add +10 Attack +15% Critical Chance +10% Experience on entrance
Indra	400	add +12 ninjutsu 30% chance to activate on each attack
	800	add  +10 Attack +15 Endurance  on entrance
Shisui	400	add +10 Ninjutsu +20% Genjutsu Mastery 60% on each attack+ more than 2 gen activated
	800	add +10 Ninjutsu +20% Genjutsu Mastery 90% on entrance by either
	800	on Enemy -20% Bukijutsu Boost 100% on entrance by either
Obito	400	add +10 Ninjutsu +10 Fire Damage +20% Bukijutsu Recovery 85% on entrance
	800	
Kabuto Sage	400	
	800	add +10 Taijutsu +10% Experience on entrance
Pain	400	add+10 Stamina +5% Critical Chance 40% on each attack
	800	add+10 Endurance +5% Buki Immunity 50% on each attack
Sasori	400	add+5 Attack +8% Bukijutsu Recovery 40% on each attack
	800	add+6 Attack +6% Bukijutsu Boost 40% on each attack
Mangetsu	400	
	800	add+20 Ninjutsu +20% Bukijutsu Recovery 90% on entrance
Fuguki	400	
	800	add+10 Endurance +10% Ninjutsu Immunity on 90% on enemy defeated
	800	add+10stamina 40% chance on each attack
Kushimaru	400	
	800	add+4% Bukijutsu Boost +6 Stamina
Ameyuri	400	
	800	add+10 Ninjutsu +15 Stamina +10% Bukijutsu Recovery on entrance
Jinpachi	400	
	800	add+20% Critical Chance +10% Bukijutsu Recovery +15 Fire Damage 80% on entrance
Jinin	400	
	800	
Tobi	400	add+15% Critical Chance 80% after clash
	800	
Yugito	400	add+3% Bukijutsu Boost +4% Critical Damage 30% on each attack
	800	add +15% Critical Chance +15 Fire Damage 50% after clash
Itachi	400	add +15 Stamina +15% Genjutsu Activation on entrance
	800	On Enemy -20% Genjutsu Mastery -10% Genjutsu Activation after clash + reroll
Kakuzu	400	add+20 Ninjutsu +20 Element 60% on entrance by either ninja
	800	add +15 Ninjutsu +15 Element +15 Fire Damage +15 Wind Damage on each attack + user has more than the opponent's element
Kisame	400	
	800	
Zetsu	400	
	800	add +20 Stamina +20 Element +20% Reroll 65% on entrance
Deidara	400	
	800	add +50 Ninjutsu on after clash + successful reroll
Hidan	400	
	800	add +12% Critical Damage +12% Bukijutsu Recovery on each attack + critical hit 
Gari	400	add +6% Critical Damage 50% chance to activate on each attack 
	800	add+25 Taijutsu +10 Element 30% on each attack + user has more than the opponent's element
Pakura	400	add +13% Reroll on each attack 
	800	add+25 Ninjutsu +10 Element 30% on each attack + user has more than the opponent's element
Yagura	400	add +5% Bukijutsu Boost 30% on each attack  
	800	add +15% Taijutsu Immunity 75% on entrance 
Roshi	400	
	800	add +10 Attack +10% Critical Damage +25 Fire Damage on entrance
Guren	400	
	800	add +10 Ninjutsu +5% Reroll 90% on each attack
Utakata	400	
	800	add +7% Taijutsu Immunity +7% Ninjutsu Immunity entrance by either ninja
Zabuza	400	add +5 Attack +5 Ninjutsu 35% on each attack
	800	add +5 Attack +15 Ninjutsu 35% on each attack
Han	400	add +8 Taijutsu +8 Stamina 30% on each attack
	800	50% chance to activate on entrance by either ninja
Kimimaro	400	add +15% Bukijutsu Recovery 50% chance to activate on entrance by either ninja
	400	add +20% Critical Chance 100% chance to activate on enemy being defeated
	800	add +40% Bukijutsu Recovery +20% Bukijutsu Boost on turn#3
Maki	400	
	800	
Jugo	400	
	800	add +20% Critical Damage each attack + critical hit + more than 1 ninjas defeated
Suigetsu	400	
	800	
Karin	400	
	800	add+20% Reroll +15% Genjutsu Activation +20% Genjutsu Mastery 80% on entrance by either
Kurotsuchi	400	add +10 Ninjutsu +10 Fire Damage +10 Earth Damage 30% on each attack
	800	add+7% Taijutsu Immunity +10% Reroll on entrance
	400	
	800	add +10% Ninjutsu Immunity +10% Critical Chance 80% on entrance
C	400	
	800	on Enemy -40% Reroll -30% Critical Chance -15% Bukijutsu Boost on entrance by either
Asuma	400	
	800	add +20 Taijutsu 60% on each attack
Kabuto	400	on enemy -15% Genjutsu Activation 50% each attack
	800	add +15 Ninjutsu +15 Endurance on entrance
Kakashi	400	
	800	
Darui	400	add +5 Ninjutsu +15 Element 35% on each attack
	800	
Guy	400	
	800	add +10 Stamina +5% Critical Chance 40% on entrance
Kurenai	400	
	800	
Ryuzetsu	400	
	800	add +10 Ninjutsu +4% Fatigue Recovery 60% on each attack
Fu	400	
	800	add+40% Reroll on entrance
Futo	400	add 5 Attack 30% chance to activate on each attack
	800	add+20 Stamina +20% Genjutsu Activation on entrance
Yamato		on Enemy -15% Genjutsu Activation -15% Genjutsu Mastery 40% on each attack
		
		
KAGES		
		
Madara 130/110	400	add+20% Genjutsu Activation +20% Genjutsu Mastery 80% on entrance
	800	add+30% Genjutsu Recharge +20 Attack 80% chance on entrance by either
Obito 110	400	add+10 Ninjutsu +10 Fire Damage +20% Bukijutsu Recovery 85% on entrance
	800	
Hashirama	400	add+8% Taijutsu Immunity on entrance
	800	add+20 Endurance on entrance
Sandaime	800	add+20 Stamina +50 Nin Absorb on entrance by either ninja
	800	on Enemy -50% Reroll -30% Genjutsu Activation 75% on user defeat
Minato	400	
	800	add+50% Bukijutsu Max Recovery on buki depletion
Naruto 82	400	add +6% Critical Damage 35% on each attack
	800	
	400	
	800	add +5% Taijutsu Immunity +7 Endurance +7% Experience 50% chance on enemy attack
Muu	400	
	800	
Gengetsu	400	
	800	add+20 Ninjutsu +15% Genjutsu Activation +20 Water Damage 100% on entrance by either
Third Raikage	400	
	800	
Rasa	400	add+30 Element +20% Reroll
	800	add +25 Ninjutsu +25 Element on reroll
Hanzo	400	add+25 Ninjutsu +5% Bukijutsu Boost on each attack+elemental counter
	800	add+30 Ninjutsu +20% Bukijutsu Recovery 100% on each attack
	800	on Enemy -25% Critical Chance on entrance by either ninja
Sakumo	400	add+75% Bukijutsu Max Recovery on initial buki depletion
	800	add +15 Taijutsu +15 Ninjutsu +10 Stamina +10% Bukijutsu Boost on entrance by either
Jiraiya	400	
	800	
Danzo	400	
	800	add+5% Fatigue Recovery +10% Genjutsu Activation +15% Genjutsu Mastery 100% on each attack by the enemy + enemy is ninjutsu oriented
Mei	400	add+7 Ninjutsu +7 Stamina +7% Reroll 30% on each attack
	800	add+20 Element +20% Reroll 60% on each attack
Tsunade	400	
	800	add +15 Taijutsu +15 Endurance 90% on entrance by either
	400	add+15% Bukijutsu Recovery 50% on each attack
	800	add+25 Ninjutsu +15 Stamina .on entrance by either ninja 
Juzo	800	add +50% Bukijutsu Max Recovery on enemy being defeated
	800	add +10stamina 40% chance on each attack
Raiga	400	
	800	add +20 Ninjutsu +20 Stamina +20 Lightning Damage 70% on entrance
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