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Old 10-07-2016, 12:52 PM   #1
udon
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Default Summons stats

Post some suggestions for summon stats.

Here are som potential summons that need stats:

Bizarro Kurama


Manda


Manda II (stronger version created by Kabuto)


Lion Turtle


White Snake Sage


Shinigami


Gamamaru


King of Hell


Giant Squid


Gedo Mazo Statue (Inactive)


Gedo Mazo Statue (Active)


Mukade Robot (?)



Here are some stats combinations that are probably not found on other summons:

Code:
	buki + gen
	buki + sta
	tai + buki
	nin + gen mastery
	buki + reroll
	buki + crit

or other combinations of Buki Rec, Crit%, Tai, Nin, etc
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Old 10-07-2016, 12:57 PM   #2
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Here are some planned ones

Kurama Spawn

900 gold
44 c
8 TAI +5, 10 GEN +4, 10% crit chance +0

Life Dragon

800 gold
40 c
20 NIN +3, 10 ELE +3, 10% BukiImm +0

Buddha

1000 gold
46 c
10 BUKI +3, 4 BukiRec +4, 2 END +2

Experimental Snake

1000 gold
46 c
10 REROLL +7, 10 END +3
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Old 10-07-2016, 01:01 PM   #3
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Mukade Robot

Unlock Conditions: Beat the mission / Bingo Book

32 / 34 Chakra

Buki 5 + 3
Bukirecovery 10 + 2
Reroll 5 + 3

When to use / my ideas , reasoning: for LS Nin Buki Teams, Ninjas like Tenten, Haku, Satori start with rather low seals and could make some use of the Reroll. Furthermore, LS gets the Buki boost whereas recovery maxes out at one point, so LS on Buki teams has it's own advantages. Could be a thing for later difficulties where you cant spent that much Chakra and take a rather low Cost one. Could see Bukirecovery as 6 + 3 as well or something like that, as +2 would really need a very high leveled summon after all.


Puppets from Sand Village missions, there are 4 of them in Total, id like something for the last one.

Hundred Puppet Army

Unlocks: Beat the Village mission

60 Chakra

Buki 10 + 6
Bukiboost 15 + 0
Stamina 3 + 3


When to use / my ideas , reasoning: Intended for Camping with missslotts. I dont see much use for Buki Recovery on Buki Camp Teams, but I respect giving Bukiboost a growth would probably be too unbalanced, which is why I gave it a somewhat good base instead.
Could this summon be abused for progression ? I personally don't think its worth as a progressive summon for Buki teams. Without Buki Recovery its just too unattractive to use to only have 3 strong hits and then run out of gas.

I heart there wont be some 100 Puppet thing, so maybe this could also be some other Summon, maybe even one of those Gedo Mazou statues, though i rather associate them with some Ninjutsu / Genjutsu stuff, since they kinda absorbed the Chakra from the Jinchurikis.

Quote:
Experimental Snake

1000 gold
46 c
10 REROLL +7, 10 END +3
I like the idea for the Snake as massive reroll summon in general, I just aint sure about its purpose. Everyone with massive amounts of Ninjutsu likes to have reroll, sure, but this one relies on extreme ninjutsu growth. I think at some point further Ninjutsu instead of further Reroll is a lot more efficient, thats why i would probably suggest some change like this ?


1000 gold
46 c
10 REROLL +6, 10 END +3, 5 NINJUTSU + 1
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Old 10-07-2016, 04:52 PM   #4
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64 Chakra

Attack 10 +3
Reroll 5 +2
Endurance 2+1 or +2


54 Chakra

Experience 15 +4
Itemfind 2+4



24 Chakra

Nin Absorb 10+5
Nin imu %7
Enemy stamina down -5-1



48 Chakra

Taijutsu 5+5
Critical Damage 2+2
Buki imu 12



60 Chakra

Attack 10+5
Genjutsu 5+2
Stamina Down -5-3 or -4 or -2
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Old 10-08-2016, 08:17 AM   #5
CrystalDragon
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Not going to pick a summon for those stats, would distract me too much.

Element (10) +3 // Genjutsu (10) +2 // Stamina (5) +1
Chakra: 20-30? (Either one early game or late game)

Might be useful for the higher difficulties like Impossible, where you have weaker Ninjas with not enough Element to overcome such missions or not enough Genjutsu to activate Legendary Weapons.
Additional Stamina is always good on those ninjas aswell.


Note: More later on, need to think about this longer
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Old 10-08-2016, 02:18 PM   #6
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Tai + Buki Summon

Unlock Conditions: ???

Chakra:20 probably ?

Taijutsu 5 + 4
Critical Damage 4 + 2
Bukirecovery 6 + 3

or

Taijutsu 5 + 4
Critical Damage 4 + 2
Buki 3 + 3

When to use / my ideas , reasoning: for LS Tai Buki Teams, Ninjas like Killer Bee, A, Blue B or other cloud ninjas like Yuugito come to mind. There are quite a few who are strong in both Taijutsu and Buki, but they lack a summon yet that combines both of these attributes. I think it is important to have Taijutsu as a stat for sure, but I aint quite sure for what else is most important here. I think LS Tai teams DO rely on the crits rather than the Buki, Buki serves more as a sort of tool to overgo missions like lesser Kyuubi or Anbu Hideout on these teams probably. Maybe also the fact that they get some bonus for when they dont crit. So i think Taijutsu and Critical Damage are must have attributes, as for the last i would think that pure Buki would help more than Bukirecovery in their case, as it actually increases the damage output more than Bukirecovery and thats what Crit teams are about I'd say. Most of the ninjas suited for this kind of team / summon have Bukirecovery on their abilities as well. This whole disscussion is based on my assumption, that no more than 3 attributes are placed on each summon, since that is the case at the moment.
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Old 10-08-2016, 10:46 PM   #7
kuuya03
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giant squid
5+2 tai
3+1end
20ck


5+4tai
3+3buki
3+2 stam
ck 48

4+2 Attack
4+2% Reroll
3+1% Critical Damage
Chakra 40


5+4 Ninjutsu
5+0 fatigue rec
4+1gen mastery
Chakra 34


Scorpion puppet -
Eternal Art
5+3 buki
5+2 buki rec
3+1 crit damage

sasori pa puppet
8+4 tai
4+2 buki rec
4+2 crit damage
ck 48

sasori ma puppet
8+4 nin
4+2 buki rec
4+2 reroll
ck 48

susanoo
8+5 nin
5+2gen mastery
8+3 reroll
50 chakra

yin kurama
8+5 tai
8+2 crit damage
10+0 fatigue rec
46 chakra
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Old 10-18-2016, 11:43 AM   #8
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List of summons: http://beta.nmimg.com/game-guide/codex/ninjas/summons

Keep the suggestions coming if u have any. Doesnt have to be super specific, I mainly want to know what is missing. What you'd like to see.

* Enemy Sta Down is not being used anymore. In fact, not "reduce enemy stats" will be, unless on a genjutsu "curse" but they are rare.


Phantom Dragon
38 c
4 NIN +3
4 REROLL +3
4 STA +1

Ninkame
16 c
10 TAI +3
3 STA +1


I also want to change the "Guard/Absorb" summons because they are kind of boring. You want +dmg not reduced enemy damage. So maybe...

Rashomon
22 c
10 BUKI +4
20% Exp +0

So it's more of a relatively cheap "temp" summon until you get late game one.

Ibuse
32 c
10 NIN +4
3 Abs +3 <-- change this to something else?

Giant Panda
10 BUKI +4
10 REROLL +4

Sanbi/Isobu
26 c
10 TAI +3
5 END +2


And I want to reduce Exp because it works different than nm1, which had some kind of limit.

Pakkun
16 c
20 Exp +1

Mech Bird
16 c
25 Gold +2

Iron Maiden (Cat doll)
30 c
13 Exp +1
13 Gold +2


There are some other summons with Exp or gold too i wanna change.

Giant Multi-headed Dog
34 c
15 TAI +4
15 BukiRec + 2

Giant Crustacean
24 c
2 ATK +1
10 ELE +1
10 Gold +2
This one is boring too. Dunno what to do. I dont like the pic either :/
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Old 10-19-2016, 12:15 AM   #9
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Quote:
Originally Posted by udon View Post

Ibuse
32 c
10 NIN +4
3 Abs +3 <-- change this to something else?
How about some fixed Genjutsu Mastery ? or Activation / raw Genjutsu ?
Though I'd like to see some more reroll / Genjutsu summons I think overall.

Quote:
Originally Posted by udon View Post

Giant Crustacean
24 c
2 ATK +1
10 ELE +1
10 Gold +2

This one is boring too. Dunno what to do. I dont like the pic either :/
I think the problem is the really low growth rate with a mix of attributes that look like they were just thrown together with little thought. I am not sure when I would get this summon, doesnt seem to serve any specific purpose with this stat combination. Ele seems problematic overall to me atm, just not attractive enough to me, to pick it over more valuable attributes.
I'd remove the Ele part from him and also change attack to Tai instead, to make it more attractive to Crit Based teams? Could be the Giant Crustacean version for NM 2.0 .

Another overall thought of mine. Most summons so far have 2 attributes only, just a few have those 3 attributes. I think 3 growing attributes is often nessesary to find all the things you really want for your team, otherwhise you are often missing out on one thing. Now, this is prolly the fun part, to try and fix that missing attribute by other factors, like choice of ninas and their abilities or by picking the right LWs. However, I thought that we could add more of those 3rd, fixed attributes to summons, maybe make it like that for the majority of the summons. 2 growing attributes, and 1 fixed attribute. 3 growing ones can become really strong with high levels, with 2 you often miss out on something, 1 fixed extra attribute could help there.

Example: Building a LS Nin team, you watch out for a certain amount of attributes, and depending on the difficulty you play at and your choice of ninjas it varies, but to me, some sorta priority list would be like this.


Beginner

#1 Reroll
#2 Ninjutsu
#3 Endurance / Stamina
#4 Genjutsu stuff

Later Difficulties

#1 Reroll
#2 Endurance / Stamina
#3 Genjutsu stuff / Ninjutsu

What I am trying to say is, for a Full LS Ninjutsu team, you will definetly want Reroll, if its not there, you wont grab that summon anyways. I want be able to cover all those attributes though and the growth rates on summons will always play a big factor as well, its not just the attributes alone.
I'll just go with Experimental Snake and Aoda for this one now, even if there are some more like Nibi, but I think these 2 are easier to compare, since they cost same Chakra and are obtainable kinda at the same time.
Due to its superior Reroll growth and Aodas rather not that outstanding Nin growth, I would pick Exerimental Snake over Aoda atm, 10 / 10 times.
If Aoda had a fixed amount of Endurance though, like +10 only and Experimental Snake had a amount of +10 or +15 Ninjutsu then i would tend towards picking Aoda again, cuz Ninjutsu is a better kind of "growing" attribute than Endurance to me, which works well as a "fixed" attribute I'd say. You will notice 10 Endurance more than you would notice 15 Ninjutsu I think.

Tbh, I feel like I didn't quite manage to get my point across with this example just now, but I hope you could somehow follow.

TLDR

More summons with 2 scaling attributes and 1 fixed attribute
Maybe no 3 scaling attribute summons at all, could become too strong
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Old 10-19-2016, 05:35 AM   #10
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so that ibuse and baku have better stats, have a rank requirement for them(like gengetsu, muu)

ibuse
10 NIN +4
10 Gen +4

baku
10 Buki +4
5 Crit + 2

Crustacean can be a mini crit summon
8+3 Taijutsu
2+1% Critical Damage
Chakra 24

or
10+4 reroll
15+4 gen

or
15+1 crit chance
10 + 0 crit damage

I request starter summons be nerfed
like hidden rain
Taijutsu 5 +1
Stamina 10 +1

hidden rock
Taijutsu 3 +1
Ninjutsu 10 +1
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Old 12-09-2016, 11:33 PM   #11
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manda II/white snake can have snake summoning proc skill or

46 ck
+ 2attack
+ 4 gen
+ 2 stam

corrosive bite -
80% chance after clash
- 3 enemy attack
+5 reroll

60 ck
+2 attack
+2 nin
+4 reroll
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Old 02-23-2017, 12:22 AM   #12
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Default Bijuu Rework

As there was some talk about tweaking the Bijuus, I got pretty into it, as I dont like some of them paticulary and I feel they miss a certain purpose. So here are my ideas :)

The first spoiler tag contains my suggestion, while the 2nd one explains my thoughts behind those.

Shukaku

Spoiler:


Spoiler:
He is kinda too plain right now. The moment you beat him on the Cave, you already had access to Ma and Pa Puppet. You have access to Enma and even to Rashomon. Shukaku is definetly a temporary summon atm, but one that doesnt do better than other Buki Temp summons. Rashomon will always be the jucier pick with its bonus exp and the +1 extra Buki. On top of that its available earlier and Ma / Pa could also function as temps, though id say they are more of Higher Difficulty Endgame Summons. Anyways, hopefully the Buki boost and the increased Base Stats will give Shukaku the push he needs to compete with Rashomon or even Chimera as another valuable temporary summon for Bukijutsu teams.


Nibi

Spoiler:


Spoiler:
Still does the job of acting as a temporary Ninjutsu summon, though, no one will ever pick this one as an endgame summon. Not with new summons like Soul Fiend, Phantom Dragon and Genjutsu Crow implented. And for beginner / easy / maybe even medium, there even are things like Aoba / Experimental Snake. So whats the deal with Matatabi? You wont keep it, thats the deal! Thus you wont level it too far, but if that is the case, why would you spent quite a decent amount of ryo on it, just to get it going the moment you sell it? Indeed, you do not want that. Thus, the Base stats will be increased, so that it already does a good job once you recruit it, so you can ditch it with no regrets once you reach your ideal endgame summon, as you do not want to keep a summon with such a poor growth.


Isobu

Spoiler:


Spoiler:
Here we got a tough one I'd say. When would you really pick the current Isobu ? He is almost too late as a temp summon and way too weak to function as an endgame summon. He might be a thing to pick up before you can grab your Pa Frog, but boy, why not just grab yourself Baku instead, which is available way earlier, has similar Tai amounts ( lower base, but better growth will even this out on level 10) and Element, which is very helpful for early progression (Most elemental missions are in the earlier stage of the game). Isobu needs some way to really attract you, even after showing up so late on WM. You want to pick this when you aim for a really late Tai summon most likely, but that means it should offer you something for comming so late as well. Some CC is totally fine, LS Tai teams will get to their cap with this, and HS teams could get a decent amount with some abs or gens and this as well. Upon recruiting it, you dont really have any 400s / 800s yet though, so its really helpfull to get a fair boost in CC by then, making this Isobu rather attractive.


Son Goku

Spoiler:


Spoiler:
In my opinion, a summon that comes with 14 Chakra and at this stage, should not be a temporary summon anymore. Son Goku, in my eyes, is a summon for higher difficulties, based on availabilty and chakra costs. I think the current one isnt even too bad. My problem is just that Crit Chance. Crit Damage would make it a lot more attractive instead, as Crit Chance will be capped some day, and I can't see HS Tai Teams going Son Goku when there is Bizzaro Kurama. There already are many taijutsu based summons with Critical Damage or Critical Chance, which is why i would rather go further into its other stat, the genjutsu activation. Genjutsu activation on a Tai summon on its own is rather useless though. Most taijutsu based ninjas in this game so far have really poor Genjutsu growth, as they usually only fight with their brawns. They aren't the smart type and never really learned about genjutsu, so i kinda agree with their poor growth. However, this means they need some way to grab enough genjutsu to 1. be able to activate their genjutsus in the first place and 2. to use them continiously if they are not simple "on entrance" effects. Thus, I'd give Son Goku Genjutsu instead of the Critical stuff. There are many Genjutsu effects on taijutsu based ninjas anyways, that add Critical Damage / Chance, so this summon could work rather well, for high difficulties, where you cant afford the chakra of a Bizzaro Kurama, but still want a way to go with a Crit Team. And maybe for some variety reasons as well, looking at Genjutsu based Achivements as well ;)



Kokuo

Spoiler:


Spoiler:
This one has proven to be a consistent pick in NM1 over and over again and even here on NM2 it did the same till its base was reduced to 1 for both, Taijutsu and Ninjutsu and yet you can still see it frequently. This summon is fine I the way it is for now. If anything Iíd add a fixed stat on it, but for now I donít think thatís nessesary.


Saiken

Spoiler:


Spoiler:

As I am testing this one at the moment, I am already having some doubts about it, mostly due to a lack of damage. Other summons with Genjutsu and Genjutsu Activation are the Genjutsu Crow and the Dormant Gedo Mazo. While Gedo has Bukijutsu as a damage source, the crow has reroll. Its aimed at LS Nin teams. With good rolls, those teams will still deal good damage, whereas Saiken is aimed at HS teams with low maximum damage. This results in poor BA capability and a harsh time to level up. Another problem is that one is really dependent on reaching the 400s and 800s as huge power spikes, more than any other team; Genjutsu teams profit the most from these. Iíd like to wait for Udonís Buff on Genjutsu before going crazy here with my pal. I can imagine that some more certain ninjas with fitting abilities would also make this summon better, because one is rather limited at the moment, when it comes to picking suitable ninjas for a Saiken based team.


Chomei

Spoiler:


Spoiler:

Okay, so this Chomei might look a little different now, from what the old Chomei that kind of combined it all looked like. The old Chomei kind of worked I guess, but the Genjutsu Activation was out of place in my opinion and if there is no Genjutsu to back up Genjutsu Activation, then it just wonít do much to help you. It had Reroll and Critical Damage, attributes for a LS Balanced team, and some Bukijutsu for whatever specific reason. Maybe to put your hands on the last remaining damage source, which your team did not have yet. Maybe to clear Anbu Hideout or have less trouble with Lesser Kyuubi, though, the moment you recruit a Chomei, you should be pretty much done with ANBU Hideout and Lesser Kyuubi doesnít really need Bukijutsu if you have a balanced team to counter each of the two immunity types it comes with. Thus Iíd prefer to set the focus for Chomei on 2 types of damage only. Iíd really like to see a Ninjutsu / Bukijutsu hybrid summon and I think Chomei can fit that role well, with my suggestion for him. The idea for a Ninjutsu / Bukijutsu Hybrid team is to get around Ninjutsu Immune missions but also, to have a sort of safety plan, for bad rolls. An increased minimum damage never is a bad thing for a messed up roll and if you can manage to grab some Bukijutsu Boost on top of that, your good rolls with Buki boost could end up becoming devastating. Further, there is a bunch of Ninjas that are Ninjutsu and Bukijutsu Hybrids, like Haku, Konan, Chiyo, some Obito version, Nagato Kage, Rasa, Itachi to some degree, Ameyuri, Raiga, Third Kazekage, Blue B, Sasori, Tenten, Kin and Kidoumaru Ö Iíd personally love to try out this sorta team.


Gyuki

Spoiler:


Spoiler:
To be honest, I am not sure if this is nessesary at all, but Iíd like to see what this summon would be like, changed like this. To me, it Is one of the most boring summons right now, itís the exact same as in the old NM 1. I am not sure if it is like super OP over here, balanced or a little too weak, but I think the Bukijutsu Boost could add some more combo play. It has a combo with KB who is some Taijutsu / Bukijutsu Hybrid, but there is no summon yet that does anything for Taijutsu / Bukijutsu teams. This could push Gyuki into the right direction to be exactly that sort of summon, with a focus on Taijutsu, using Bukijutsu as a 2nd source of damage, picking up Bukijutsu Recovery from Abilities, Items, or Seal, this is by no means impossible to do.


Sorry for the long post, I hope you guys could deal with my ranting
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