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Old 02-05-2013, 05:20 PM   #141
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Version 1.5.0 update notes:
- Added the Shinigami mission.
- Health display on the chart now updates instantly when selecting a difficulty.

No lvl 5 death though, needs an overhaul of save files etc, so you just got to pay attention to that... But I bet people will forget about it and complain...

More missions can be added, though since I don't have the elemental formula any mission with an element can't be added, the results just wouldn't be correct... For multi enemy missions the basher would need a slight recoding, but should be pretty simple.. All I need is the health (WM guide got that), tai, nin and seal.

To get the nin and tai all you have to do is beat the mission over and over without any immunities etc, writing down the min and max attack for each attack until you're certain you got all of them. Then to get the seal you need some tai or nin immunity, like 50% or 100% and yet again write down the attack. 100% nin immunity would make it easy since the tai is flat. After that it's easy to calculate the seal.

I can't gather data atm since I have all FNG's and would just get a useless Naruto FNG by default.. So until more FNG's are added I wont be able to get any more missions.

Or you could just pester Udon for the elemental formula and WM data... :|
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Old 02-05-2013, 05:44 PM   #142
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Well i think NM entered a whole new era...
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Old 02-06-2013, 04:02 AM   #143
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i love you for this xD
I'm using it as we speak, so i guess for shinigami the "4th" and "8th" hits are technically the rerolls he can get with each character
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Old 02-06-2013, 07:38 AM   #144
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Just a heads up, the .rar file is set to private, so we are unable to download it. The .zip works absolutely fine, big kudos for that :)
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Old 02-06-2013, 10:20 AM   #145
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Quote:
Originally Posted by deamon99 View Post
i love you for this xD
I'm using it as we speak, so i guess for shinigami the "4th" and "8th" hits are technically the rerolls he can get with each character
4th and 8th hit is exactly that and don't really mean anything for shinigami, every 3rd hit is a big random one


Quote:
Originally Posted by MoonTiger View Post
Just a heads up, the .rar file is set to private, so we are unable to download it. The .zip works absolutely fine, big kudos for that :)
Mediafire somehow gave me the address for the old 1.4.2 file.. Fixed



Oh and, atm the number of attacks possible against the enemy is 60.. Pretty much all teams fail after 30, max 40.. But if anyone manages to get past that somehow (like massive immunity+endurance or something) let me know :|

Trying to get some standardization to the enemy stat input, but with various enemies having a recurring attack at various intervals it gets weird with the layout...
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Old 02-15-2013, 01:48 AM   #146
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Hello aeno i'm using linux and i'd like to know if the basher works on it too.

Thanks in advance.
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Old 02-15-2013, 07:47 AM   #147
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Quote:
Originally Posted by Lagunarok View Post
Hello aeno i'm using linux and i'd like to know if the basher works on it too.

Thanks in advance.
Well, I don't have Linux to test it, but I've heard of other people being able to use my programs on Linux even though they're made as a windows application

Might need some compatibility program, just look around for windows application or .NET application :>
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Old 02-27-2013, 08:58 PM   #148
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Hello again aeno it' s always me bothering about the basher.
i'd like to know if there is a sizable* version of the basher even an old one cause i got a little laptop and i cannot see the whole basher.
thanks
*(dunno if sizable is good but i made it clear i think)
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Old 02-27-2013, 10:42 PM   #149
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It is resizeable, if you shrink it down or hit the maximize button on a small screen you get scroll bars
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Old 02-28-2013, 12:24 PM   #150
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That means i'm totally dumb.
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Old 04-17-2013, 02:14 PM   #151
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Damn, is there any way I can know the chance I can beat the Kyuubi without using the program?

I'm using a Mac, and the program's not compatible with my computer. :l
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Old 04-17-2013, 05:27 PM   #152
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did you try an emulator?
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Old 08-18-2013, 01:56 PM   #153
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Aeno, will you ever update the basher to look like the event edition?
It's a masterpiece and it would be awesome to use this:
Spoiler:


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Old 08-18-2013, 01:58 PM   #154
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He will never do it,since someone stole his basher 2.0 and upload it years ago.
It is awesome though. Nice job aeno ~V
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Old 09-25-2013, 06:40 PM   #155
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So I've read the first post and the whole thread but didn't find what I was looking for.
Should negative enemy ninjutsu/taijutsu be added to the positive ninjutsu/taijutsu in the Kyuubi Basher?

I am pretty sure about it but would like to get it confirmed as the negative stamina one got its own box. Then again, on the ninjas negative enemy ninjutsu/taijutsu is in green and positive.

Edit: Or converted to attack and then added to negative enemy attack?
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Old 09-25-2013, 07:36 PM   #156
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-Enemy Ninjutsu and - Enemy Taijutsu,converted into -Enemy Attack,with the 0.5-> 1.
For example Akatsuchi's Golem Technique(800) gives -25 enemy taijutsu,which i input in basher as 13 -enemy attack.

If i am wrong,patience aeno will give the answer immediately.
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Old 09-25-2013, 08:38 PM   #157
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Convert into -enemy attack


Such a rare stat (like 3 abilities had it) that I didn't feel like shoving in yet another 2 input boxes just for it. Only slightly skewed result, less skewed than what you get from the weird coding in NM though :|


-Enemy stamina could just as well be combined into the stamina one, though it's far more common so to avoid confusion there's a box for it
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