08222016, 04:31 PM  #1 
Catpain
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Join Date: Jan 2009
Posts: 2,457

Abilities
Questions about abilities here. Why X ninja does not have Y ability, why the stats are this and that etc.

08222016, 10:09 PM  #2 
Member
Join Date: Nov 2010
Posts: 57

Maybe I'm a little confused on the wording, but Haku's 800 requires 150 stamina to activate and that seems high?
I'm not sure if I'm far along enough yet, but I haven't seen anything better than standard soldier pill (+14 stamina) in the item shop. I'm assuming I'm suppose to use a high stamina summon if I wanted to activate it? Which is probably a waste at this point. I'm also assuming getting above 100 stamina is pointless for World map like ninjamanager, but mechanics may have changed. Either way I'm happy to see the unique abilities on all the ninja! 
08232016, 01:39 AM  #3  
Darkness Reincarnated
Join Date: Sep 2009
Posts: 221

Quote:


08302016, 01:49 AM  #4 
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Join Date: Apr 2012
Posts: 830

sugestions:
dead demon seal for hiruzen should be 40 enemy stam after buki depletion. gaara 800 add 10 attack to proc since nin/tai guad is lacking or change proc to activate on reroll to stack guard and absorb pain 800 could also have +2tai imm typos: Nagato genin rain *tiger
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Last edited by kuuya03; 08312016 at 03:13 AM. 
08302016, 05:35 AM  #5 
Junior Member
Join Date: Mar 2016
Posts: 25

Why doesn't Itachi have Amaterasu, Susanoo, and more importantly, Izanami? I hope these will be added to the Kage Itachi along with Tsukuyomi. They are really important techniques and in the manga Itachi was the first to show them, so..
In addition to that, compare Menma's 800 genjutsu (Black Nine Tails) to Strong Obito's 800 genjutsu. 100 cost vs 50 and also while Menma is guaranteed, Obito's stronger plus can activate more times albeit at 50% chance. I suggest decreasing Menma's Black Nine Tails genjutsu from 100 to 70. Also, some thoughts on Gai. Add a strong version of him, the 8th Gate Released Gai. Skillset for Gai: Dyamic Entry, Leaf Whirlwind, Morning Peacock, Hirudora. Skillset for 8th Gate Gai: 8th Gate Release, Evening Elephant, SpaceTime Distortion, Night Guy , Last edited by sahedwy; 08302016 at 11:53 AM. 
08302016, 07:16 PM  #6 
Lady of Moonlake
Join Date: Jun 2010
Location: Somewhere, nowhere
Posts: 191

Hmmm, why Orochimaru has two 50 Ryo abilities....? 
08312016, 01:37 AM  #7 
Darkness Reincarnated
Join Date: Sep 2009
Posts: 221

some ninjas will have multiple of a tier, 2 of either 50,200,400,800. Once we get everything set they will only be able to equip one at a time

08312016, 10:53 AM  #8 
BW Sannin
Join Date: Jul 2009
Location: Caniço, Madeira Island, Portugal
Posts: 331

When you say "multiple of a tier", shouldn't it be refering as in diferent abilities for diferent "versions" of the ninja?

08312016, 02:10 PM  #9 
Senior Member
Join Date: Apr 2012
Posts: 830

everyone can get 2 50 abs but due to lack of abilities, they limit it to 1set
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09022016, 12:41 PM  #10 
Junior Member
Join Date: Mar 2016
Posts: 25

Still I hope Menma's 800 genjutsu has its cost lowered from 100 to let's say 70, the cost is way too high even thought the effect is good.
Also, I suggest some boosts on Pain's abilities (Deva), I get his concept but he still needs something more. Kinda UP compared to other abilities out there. Also, Obito 110 ck is way worse than Madara 100 ck, increase his buki gain from 5.3 to 5.8 to make it somehow balanced. Last edited by sahedwy; 09022016 at 12:48 PM. 
09032016, 07:55 PM  #11 
Junior Member
Join Date: Jun 2016
Posts: 10

Was Hidan 200 abs always only +5 buki and +5% Fatigue Recovery ? :O BTW what is it ? ;;
And I think that Madara 100ck will be only for these ppl who chosed harder path so he can be boosted (I can be wrong not sure about which one you're talking :) 
09032016, 08:58 PM  #12  
Junior Member
Join Date: Mar 2016
Posts: 25

Quote:
Sorry, I mean Madara 110 chakra. Look at the growth state of both and decide who's best. And again, boost Deva's abilities please. 

09042016, 01:59 AM  #13 
Senior Member
Join Date: Feb 2012
Location: Billerica, MA, USA
Posts: 153

Still confused as to why pains abilities are all crit based
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10212016, 11:21 PM  #14 
Senior Member
Join Date: Apr 2012
Posts: 830

reduce proc chance of team sasuke augmented body to 35 % per attack then +10stam
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06182017, 05:04 AM  #15 
Senior Member
Join Date: Apr 2012
Posts: 830

sharing all procs that last more than 1 turn
Code:
GENINS ninja skill proc sasuke 400 add 20 tai after clash 800 sakura 400 add 5 cc after clash 800 add 10 Taijutsu, +4% Fatigue Recovery after enemy attack ino 400 add 15% Genjutsu Activation 800 add 50 Ninjutsu on entrance shikamaru 400 800 add 10 Attack +5% Genjutsu Activation 40% on each attack choji 400 add 20 Stamina +10% Fatigue Recovery on buki depletion 800 add 12% Critical Damage +6% Bukijutsu Boost on crit attack menma 400 800 add +20 Attack on entrance Haku 400 add +15 attack 80% on each attack + enemy has less than 100 taijutsu 800 add +15 Ninjutsu +30% Rerollactivate on entrance + user has more than 150 stamina Orochimaru 400 800 add 20 Stamina +25% Reroll 85% on entrance by either ninja Tenten 400 add +10% Bukijutsu Boost +20% Bukijutsu Recovery 30% chance on each attack 800 add +15 Ninjutsu +7% Bukijutsu Boost +15% Bukijutsu Recovery 80% to activate on entrance Kiba 400 add +8 Attack +6 Taijutsu 35% on each attack 800 add +15 Stamina +10 Endurance 75% chance on entrance Shino 400 add +20 Ninjutsu on entrance 800 Hinata 400 add +10 Taijutsu +10 Ninjutsu 35% on each attack 800 add +10% Critical Damage 45% chance to activate on each attack Lee 400 add +8 Taijutsu +4 Stamina 25% chance to activate on each attack 800 add +10% Critical Chance +10% Critical Damage +15 Stamina 60% chance on entrance Neji 400 add +10 Taijutsu +10 Ninjutsu 35% chance to activate on each attack 800 add +15 Taijutsu +15 Ninjutsu 45% on each attack Gaara 400 800 Hiruko 400 800 add +20 Ninjutsu +10 Endurance15% chance to activate on each attack Nagato 400 add +10 Taijutsu +10 Ninjutsu 25% chance on each attack 800 add +20 Stamina +5% Fatigue Recovery +20% Bukijutsu Recovery 100% on entrance Yahiko 400 add +8 Ninjutsu +8 Element 35% chance to activate on each attack 800 add +13% Ninjutsu Immunity 80% on entrance Konan 400 add +20 Ninjutsu +10% Bukijutsu Boost 60% chance to activate on entrance 800 Jirobo 400 add +20 Taijutsu 35% chance to activate on entrance by either ninja 800 add +15 Attack +15 Stamina +15 Endurance +15% Genjutsu Activation on enemy defeated Sakon 400 add +8% Taijutsu Immunity on each attack by the enemy 800 Tayuya 400 add +15 Attack +15% Genjutsu Activation +20% Genjutsu Mastery 40% chance to activate on entrance by either ninja 800 Kidomaru 400 add +15 Stamina +40 Tai Guard 50% chance to activate on entrance 800 Zaku 400 add +10 attack on entrance 800 Dosu 400 add +10 attack on entrance 800 30 Enemy Taijutsu 75% chance to activate on each attack Kin 400 add +10 attack on entrance 800 Omoi/Karui/Samui 400 800 Meizu/Gozu 400 add +10% Bukijutsu Rec 50% chance to activate on each attack 800 add +3% Bukijutsu Boost +7% Reroll +4% Critical Damage 70% chance to activate on each attack JOUNIN Asura 400 add +5 Attack +20% Bukijutsu Recovery on entrance 800 add +10 Attack +15% Critical Chance +10% Experience on entrance Indra 400 add +12 ninjutsu 30% chance to activate on each attack 800 add +10 Attack +15 Endurance on entrance Shisui 400 add +10 Ninjutsu +20% Genjutsu Mastery 60% on each attack+ more than 2 gen activated 800 add +10 Ninjutsu +20% Genjutsu Mastery 90% on entrance by either 800 on Enemy 20% Bukijutsu Boost 100% on entrance by either Obito 400 add +10 Ninjutsu +10 Fire Damage +20% Bukijutsu Recovery 85% on entrance 800 Kabuto Sage 400 800 add +10 Taijutsu +10% Experience on entrance Pain 400 add+10 Stamina +5% Critical Chance 40% on each attack 800 add+10 Endurance +5% Buki Immunity 50% on each attack Sasori 400 add+5 Attack +8% Bukijutsu Recovery 40% on each attack 800 add+6 Attack +6% Bukijutsu Boost 40% on each attack Mangetsu 400 800 add+20 Ninjutsu +20% Bukijutsu Recovery 90% on entrance Fuguki 400 800 add+10 Endurance +10% Ninjutsu Immunity on 90% on enemy defeated 800 add+10stamina 40% chance on each attack Kushimaru 400 800 add+4% Bukijutsu Boost +6 Stamina Ameyuri 400 800 add+10 Ninjutsu +15 Stamina +10% Bukijutsu Recovery on entrance Jinpachi 400 800 add+20% Critical Chance +10% Bukijutsu Recovery +15 Fire Damage 80% on entrance Jinin 400 800 Tobi 400 add+15% Critical Chance 80% after clash 800 Yugito 400 add+3% Bukijutsu Boost +4% Critical Damage 30% on each attack 800 add +15% Critical Chance +15 Fire Damage 50% after clash Itachi 400 add +15 Stamina +15% Genjutsu Activation on entrance 800 On Enemy 20% Genjutsu Mastery 10% Genjutsu Activation after clash + reroll Kakuzu 400 add+20 Ninjutsu +20 Element 60% on entrance by either ninja 800 add +15 Ninjutsu +15 Element +15 Fire Damage +15 Wind Damage on each attack + user has more than the opponent's element Kisame 400 800 Zetsu 400 800 add +20 Stamina +20 Element +20% Reroll 65% on entrance Deidara 400 800 add +50 Ninjutsu on after clash + successful reroll Hidan 400 800 add +12% Critical Damage +12% Bukijutsu Recovery on each attack + critical hit Gari 400 add +6% Critical Damage 50% chance to activate on each attack 800 add+25 Taijutsu +10 Element 30% on each attack + user has more than the opponent's element Pakura 400 add +13% Reroll on each attack 800 add+25 Ninjutsu +10 Element 30% on each attack + user has more than the opponent's element Yagura 400 add +5% Bukijutsu Boost 30% on each attack 800 add +15% Taijutsu Immunity 75% on entrance Roshi 400 800 add +10 Attack +10% Critical Damage +25 Fire Damage on entrance Guren 400 800 add +10 Ninjutsu +5% Reroll 90% on each attack Utakata 400 800 add +7% Taijutsu Immunity +7% Ninjutsu Immunity entrance by either ninja Zabuza 400 add +5 Attack +5 Ninjutsu 35% on each attack 800 add +5 Attack +15 Ninjutsu 35% on each attack Han 400 add +8 Taijutsu +8 Stamina 30% on each attack 800 50% chance to activate on entrance by either ninja Kimimaro 400 add +15% Bukijutsu Recovery 50% chance to activate on entrance by either ninja 400 add +20% Critical Chance 100% chance to activate on enemy being defeated 800 add +40% Bukijutsu Recovery +20% Bukijutsu Boost on turn#3 Maki 400 800 Jugo 400 800 add +20% Critical Damage each attack + critical hit + more than 1 ninjas defeated Suigetsu 400 800 Karin 400 800 add+20% Reroll +15% Genjutsu Activation +20% Genjutsu Mastery 80% on entrance by either Kurotsuchi 400 add +10 Ninjutsu +10 Fire Damage +10 Earth Damage 30% on each attack 800 add+7% Taijutsu Immunity +10% Reroll on entrance 400 800 add +10% Ninjutsu Immunity +10% Critical Chance 80% on entrance C 400 800 on Enemy 40% Reroll 30% Critical Chance 15% Bukijutsu Boost on entrance by either Asuma 400 800 add +20 Taijutsu 60% on each attack Kabuto 400 on enemy 15% Genjutsu Activation 50% each attack 800 add +15 Ninjutsu +15 Endurance on entrance Kakashi 400 800 Darui 400 add +5 Ninjutsu +15 Element 35% on each attack 800 Guy 400 800 add +10 Stamina +5% Critical Chance 40% on entrance Kurenai 400 800 Ryuzetsu 400 800 add +10 Ninjutsu +4% Fatigue Recovery 60% on each attack Fu 400 800 add+40% Reroll on entrance Futo 400 add 5 Attack 30% chance to activate on each attack 800 add+20 Stamina +20% Genjutsu Activation on entrance Yamato on Enemy 15% Genjutsu Activation 15% Genjutsu Mastery 40% on each attack KAGES Madara 130/110 400 add+20% Genjutsu Activation +20% Genjutsu Mastery 80% on entrance 800 add+30% Genjutsu Recharge +20 Attack 80% chance on entrance by either Obito 110 400 add+10 Ninjutsu +10 Fire Damage +20% Bukijutsu Recovery 85% on entrance 800 Hashirama 400 add+8% Taijutsu Immunity on entrance 800 add+20 Endurance on entrance Sandaime 800 add+20 Stamina +50 Nin Absorb on entrance by either ninja 800 on Enemy 50% Reroll 30% Genjutsu Activation 75% on user defeat Minato 400 800 add+50% Bukijutsu Max Recovery on buki depletion Naruto 82 400 add +6% Critical Damage 35% on each attack 800 400 800 add +5% Taijutsu Immunity +7 Endurance +7% Experience 50% chance on enemy attack Muu 400 800 Gengetsu 400 800 add+20 Ninjutsu +15% Genjutsu Activation +20 Water Damage 100% on entrance by either Third Raikage 400 800 Rasa 400 add+30 Element +20% Reroll 800 add +25 Ninjutsu +25 Element on reroll Hanzo 400 add+25 Ninjutsu +5% Bukijutsu Boost on each attack+elemental counter 800 add+30 Ninjutsu +20% Bukijutsu Recovery 100% on each attack 800 on Enemy 25% Critical Chance on entrance by either ninja Sakumo 400 add+75% Bukijutsu Max Recovery on initial buki depletion 800 add +15 Taijutsu +15 Ninjutsu +10 Stamina +10% Bukijutsu Boost on entrance by either Jiraiya 400 800 Danzo 400 800 add+5% Fatigue Recovery +10% Genjutsu Activation +15% Genjutsu Mastery 100% on each attack by the enemy + enemy is ninjutsu oriented Mei 400 add+7 Ninjutsu +7 Stamina +7% Reroll 30% on each attack 800 add+20 Element +20% Reroll 60% on each attack Tsunade 400 800 add +15 Taijutsu +15 Endurance 90% on entrance by either 400 add+15% Bukijutsu Recovery 50% on each attack 800 add+25 Ninjutsu +15 Stamina .on entrance by either ninja Juzo 800 add +50% Bukijutsu Max Recovery on enemy being defeated 800 add +10stamina 40% chance on each attack Raiga 400 800 add +20 Ninjutsu +20 Stamina +20 Lightning Damage 70% on entrance
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Udon's New Game  Gaiamon!  Darrison's card making tuts  anson's ninja guide
All Shall Know Pain Spoiler:
Last edited by kuuya03; 06182017 at 05:20 AM. 
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