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Old 11-18-2010, 02:48 PM   #41
L3Th4L
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Quote:
Originally Posted by KaiKai View Post
dont see a problem here, we have a lot of diversity in camping.

some people use yondaime, some jiraiya or ero-sennin while other even use yahiko.

looks fine to me

Lmao..... :D

EDIT:
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Originally Posted by Teamish View Post
I'd vote for Fire's with C=0.005-0.006

It's basically similar in values to minaro's but bit less harsh for starting levels of immunity.
Hmmm.. The reason you stated about the "less harsh for starting levels" would be exactly why i would vote the opposite. If Fire's suggestion would get implemented people who used to stack up 90~ imm on one ninja would probably start stacking it up to 30~ on few ninjas , of course that would nerf it but not as much. While if Minaro's formula gets implemented ALL immunity would get a nerf, doesn't matter if it's little amount of immunity or a large amount of it. So i'll rather go with Minaro's suggestion (Plus it's easier to understand for people).
EDIT: Awh man, Manda will be so OP after all of this.

Last edited by L3Th4L; 12-05-2010 at 10:11 PM.
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Old 12-18-2010, 11:14 AM   #42
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is anything of this going to happen?
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Old 01-19-2011, 07:56 AM   #43
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I am a little late to this topic, but I must say I really liked the original Udon-dono/Minaro-dono’s proposal.

I hope it is still scheduled for implementation.
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Old 01-19-2011, 05:54 PM   #44
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Yep it's gonna happen sometime.
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Old 01-19-2011, 05:56 PM   #45
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Originally Posted by udon View Post
Yep it's gonna happen sometime.
Sometime is the key word.
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Old 01-19-2011, 06:06 PM   #46
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"Sometime, so we can also find a way to nerf Manda"-type of sometime? =p
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Old 01-20-2011, 12:48 AM   #47
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Yep it's gonna happen sometime.
That's good to know *smiles*
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Old 01-20-2011, 04:37 AM   #48
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when update ?
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Old 01-20-2011, 04:50 AM   #49
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That's good to know *smiles*
Ah? Happy your camper is gonna shine now? :3 Oh well either way it's nice, huh? I'm looking forward to it as well, except my team takes the beating for the worse. At least my nin chars won't get owned now.
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Old 01-20-2011, 11:47 AM   #50
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Ah? Happy your camper is gonna shine now? :3
Well, not as much as shine as Double Hidan teams will stop being that unfair to me ^_^;

And anyway, I doubt anyone can argue with the fact that Immunity needs to be nerfed.
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Old 01-29-2011, 09:48 PM   #51
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Immunity really needs a *fix*. Not just a fake fix or minimal fix like most suggested. Immunity is extremely easy to get. You can easily get 3-4 ninjas up very near 100% tai + nin immunity with abilities and pretty easy LW's, and more high power immunity LW's has been added despite all this... -.-' Even as little as 30% makes it almost impossible for most teams to have any chance to win unless they themselves have immunity. This is one big reason as to why the nerf needs to be this steep as it's extremely easy to get it, while it's extremely powerful in the arena.

I really don't see the point of having almost all camping teams as immunity teams. Full Immunity is hardly that easy to come by in the Narutoverse so it shouldn't really be that here either. Nerfing immunity this much will make fights more diverse and open up for way more strategies than just "who throws the heaviest feather".

Well, been fiddling a while trying to remember how to make a proper graph etc, and here's the result. Of course it can be tweaked a bit, but here's the general idea of the nerf.


1.8 * rating ^ 0.7 = immunity %

C# code: Math.Round(Math.Pow(rating, 0.7) * 1.8);


Y-axis Effective immunity %
X-axis Immunity rating, current Immunity % transferred straight over to rating.



10% - ~12 rating
20% - ~31 rating
30% - ~56 rating
40% - ~84 rating
50% - ~116 rating
60% - ~150 rating

It would still be possible to stack up on very decent amounts of immunity, the nerf might not even be harsh enough... But yeah, there's the general idea.

Premeditated strike - Manda nerf and whatever is a different matter and shouldn't be used as an excuse not to nerf immunity. But with all these new OP 40 summons Manda is already in the dust... -.-'

Meh, whatever, you'll probably flame me and try to bury this suggestion, but now it's up here at least. The longer it takes to implement the nerf, the more people will get pissed.
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Old 01-30-2011, 01:17 PM   #52
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I agree with Aneonar. The fast the better. I also was thinking about nerf manda. IMO good solution would be make him +3.5/-2 or around with no minus to stamina. This way manda will be better for progression and not so useful in camping.
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Old 03-31-2011, 04:46 PM   #53
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Quote:
Originally Posted by udon View Post
Yep it's gonna happen sometime.
time has come?
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Old 03-31-2011, 05:04 PM   #54
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Quote:
Originally Posted by udon View Post
Yep it's gonna happen sometime.
BUMP for justice!!

Topic created 29/09/2010, discussed before and buried for several months.
We have already 3 valid formulas... What else do we need?
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Old 03-31-2011, 05:58 PM   #55
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Originally Posted by udon View Post
Yep
may be next day... i mean April F**l
uh whatev.., i reallyreallyreally don't care
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Old 04-01-2011, 01:52 AM   #56
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Quote:
Originally Posted by Aenonar View Post
Immunity really needs a *fix*. Not just a fake fix or minimal fix like most suggested. Immunity is extremely easy to get. You can easily get 3-4 ninjas up very near 100% tai + nin immunity with abilities and pretty easy LW's, and more high power immunity LW's has been added despite all this... -.-' Even as little as 30% makes it almost impossible for most teams to have any chance to win unless they themselves have immunity. This is one big reason as to why the nerf needs to be this steep as it's extremely easy to get it, while it's extremely powerful in the arena.

I really don't see the point of having almost all camping teams as immunity teams. Full Immunity is hardly that easy to come by in the Narutoverse so it shouldn't really be that here either. Nerfing immunity this much will make fights more diverse and open up for way more strategies than just "who throws the heaviest feather".

Well, been fiddling a while trying to remember how to make a proper graph etc, and here's the result. Of course it can be tweaked a bit, but here's the general idea of the nerf.


1.8 * rating ^ 0.7 = immunity %

C# code: Math.Round(Math.Pow(rating, 0.7) * 1.8);


Y-axis Effective immunity %
X-axis Immunity rating, current Immunity % transferred straight over to rating.



10% - ~12 rating
20% - ~31 rating
30% - ~56 rating
40% - ~84 rating
50% - ~116 rating
60% - ~150 rating

It would still be possible to stack up on very decent amounts of immunity, the nerf might not even be harsh enough... But yeah, there's the general idea.

Premeditated strike - Manda nerf and whatever is a different matter and shouldn't be used as an excuse not to nerf immunity. But with all these new OP 40 summons Manda is already in the dust... -.-'

Meh, whatever, you'll probably flame me and try to bury this suggestion, but now it's up here at least. The longer it takes to implement the nerf, the more people will get pissed.
How will that affect WM? and LS/HS balance?
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Old 04-01-2011, 03:24 AM   #57
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@Above:

Apparently not much. 10% value vs 12% value is almost barely enough to make much of a difference if you're comparing LS/HS balance. And WM isn't very affected by immunity. Pretty much the game right now as is is typically that a camper uses immunity.
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Old 04-01-2011, 07:00 AM   #58
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high seal would get new values that match the current values, so no one would notice any change from the base high seal immunity, only from abilities above that.
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Old 04-04-2011, 02:50 AM   #59
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yay remove the - stamina O. O *. * \o/

what nonanar said is true inmunity is pretty easy and overpowered

id like to see new genins added maybe lighting country chars?
having to chose battle arena genins for my camper is limited and a bit lame.
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Old 04-04-2011, 09:40 AM   #60
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ZOMG...The first time i agree with aeno (goo)
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